Replies: 2 (Who?), Viewed: 981 times.
#1
27th Jan 2024 at 7:10 PM
Last edited by CT04 : 27th Jan 2024 at 8:44 PM.
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#2
27th Jan 2024 at 8:44 PM
#3
27th Jan 2024 at 8:54 PM
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Posts: 12,937
Thanks: 3 in 1 Posts
That's perfectly normal behavior if you haven't added an inside. Polygons/faces are one-sided by default. Unless you've added an inside to the mesh, it will show up like that. You can set it up to do "Draw backfaces" (right-click in the 3D view and tick the option), if that helps with the editing, but this won't show up ingame, and you can easily fool yourself into thinking meshes have insides if you leave this setting on, so it can be a good idea to turn it off after use. If you want the inside to show ingame, you need to duplicate the part of the mesh you want visible, turn it with "Face -> Reverse vertex order", and do "Align normals" to fix the normals (otherwise it will just be a black mess). |
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