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#12676
11th Mar 2024 at 3:47 AM
Quote: Originally posted by Charmful
Try looking at images of Seoul and Tokyo for inspo! Use neons with the Far East objects perhaps? Sounds like you have a full docket of projects (and I'm excited to see each one!) |
That's basically the approach I've been taking! And aside from the University, which I eventually want to upload as a whole neighborhood, these aren't so much big single "projects" as they are "ways of organizing my projects" lol... I realized a while back that trying to piece together a whole city, and then eventually a whole world, actually gave me MORE inspiration for new creations, rather than feeling limiting. I actually have done the same with my more epic fantasy lots, though that crosses over with a D&D game I'm running for some friends lol...
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#12677
11th Mar 2024 at 7:27 AM
Last edited by Pideli : 11th Mar 2024 at 7:38 AM.
Posts: 1,698
Thanks: 358 in 3 Posts
After watching Donnie Darko, Social Bunny freaks me out... it even has the missing eye and everything... Who knew it was inspired by something so not kid friendly! I never wanna see him again XD
Omnia - Fantasy Hood | Ephemera MoreColorful - SimpleSkin Recolors | Syris - Alien Planet Evolving from Nature to Sci-Fi Society
#12678
11th Mar 2024 at 11:13 AM
Posts: 8,885
Thanks: 3123 in 87 Posts
Quote: Originally posted by Zarathustra
I'm trying to think of ways I can combine the typical requirements of a Far East vacation destination with a more urban aesthetic. (even if I may not actually PLAY it, I'm having fun trying to put lots of my more modern uploads together into a cohesive world) I'm satisfied enough with the general "plan" in my head for my main city of Cascadia, my fancy Ivy League university (which I SWEAR I'm still working on), and my mountain vacation destination based on the fake National Park I invented for Karen's vacation contest years ago, and then I have a vague notion of a more Caribbean/Spanish flavored tropical destination, and then an island Far East destination using my Mt. Hyaltitoud terrain and kind of flavored by my SimCity city I based it on, that could combine Far East with the more Pacific/Polynesian aspects of the tropical vacation destination, and also have another excuse for me to make modern skyscrapers (so long as I can figure out more than just hotels to stick in all of them!) |
Singapore?
Windows 10 and the Ultimate Collection
http://modthesims.info/showthread.php?t=568275
http://modthesims.info/showthread.php?t=614833
#12679
11th Mar 2024 at 7:49 PM
Quote: Originally posted by simmer22
The Freezer clock combined with regular poses and face poses (if necessary) or other face animations, combined with the "Look at me" hack (4th wall), combined with angling the camera in the direction you want the sim to look while using the TAB camera (and then frezing that sim before you start posing the next sim) = chef's kiss Also make sure to turn off free will, because sims will get lost in a ball game or some other activity if it's left on. It gets annoying after just 5 minutes... Babies and toddlers can be frozen too (by editing the freezer clock), but to make them look in other directions you either have to pose them or use another sim or a cat/dog to make them turn their head, which tends to work with a bit of trial and failure. I have tried to poke at the "Look at" hack, but it didn't seem to work for them. |
For the look at me, there's now also a Sim Turner by picknmix that gives you more options than the 4th wall hack. It's a little disco ball thing, and it comes with a bunch of options, including looking at camera, or looking at the object, or looking away from, or a certain angle. It's super useful, definitely recommend to anyone that's posing stuff. I did not know about it until I saw Charmful using it, now I use it all the time
And in regards to freezer clock, it can definitely get better with some simple TTAB edits. If you aren't comfortable, Charmful shared her edited one that you can get here, it enables ages and also visitors, which is handy as some forms of making a Sim controllable won't work for using the freezer clock
Creations can be found on my on tumblr.
Mad Poster
#12680
11th Mar 2024 at 9:17 PM
Posts: 3,882
Thanks: 3714 in 13 Posts
Quote: Originally posted by jonasn
Yeah the activity table works. It didn't look like a Joinable activity, but their relationship goes up when they both do it. They have no actions on the person. That table is a bit big. They one one free tile around it. |
It takes up WAY less space and doesn't have the annoying route failure if you place it diagonally. Sims will walk through it though, if that bothers you. You could always place it on a walk around me block, I suppose?
I use the sims as a psychology simulator...
#12681
12th Mar 2024 at 12:49 AM
Posts: 989
Thanks: 1569 in 49 Posts
How do you spin it around reliably? I know you can sometimes turn objects by placing them into a slot, but a multi-tile doesn't go into slots. I noticed that toddlers stand awfully far from single user toys too (like the logic blocks). Their body appears on the tile where the toy is, but they're actually occupying a neighboring tile and have "animated/snapped" forward.
Look at this employee who is focused on the task of cleaning up a food dish. If they are well paid, they don't seem to exit for motives where normal people would have exited. After she is done, she can't clean anything though because she has Hurry Speed from the fire, and every object kicks her out.
Look at this employee who is focused on the task of cleaning up a food dish. If they are well paid, they don't seem to exit for motives where normal people would have exited. After she is done, she can't clean anything though because she has Hurry Speed from the fire, and every object kicks her out.
#12682
12th Mar 2024 at 3:32 AM
Posts: 726
Thanks: 472 in 6 Posts
I sent my sim to a premade downtown lot, got really confused because I was 99% sure I had renovated it, then realized I'd actually renovated it in another hood.
#12683
12th Mar 2024 at 4:07 AM
Posts: 9,973
Thanks: 416 in 15 Posts
Quote: Originally posted by jonasn
How do you spin it around reliably? |
I use the 45-degree cheat always turned on and the < > keys.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
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#12684
12th Mar 2024 at 4:19 AM
Posts: 989
Thanks: 1569 in 49 Posts
I see. I didn't know about this cheat.
#12685
12th Mar 2024 at 6:35 AM
Posts: 12,968
Thanks: 3 in 1 Posts
Quote: Originally posted by jonasn
I see. I didn't know about this cheat. |
Put this in your UserStartup file:
boolProp allow45DegreeAngleOfRotation true
And depending on your keyboard outlay, either use the <> keys or , . keys to rotate the item. Gives you 45 degrees in addition to 90 degrees.
Some multi-tile objects will on a diagonal temporarily seem to act as 1-tile items, at least the green "grid", when placed (but won't place on OMSPs or anything like that).
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#12686
12th Mar 2024 at 12:06 PM
Posts: 3,882
Thanks: 3714 in 13 Posts
Oh yes, sorry, I forgot about them not going onto OMSPs so the walk-around block won't work.
But yes I turn them using the 45 degree angle cheat, which is in my user startup cheat file so always turned on.
I use the sims as a psychology simulator...
But yes I turn them using the 45 degree angle cheat, which is in my user startup cheat file so always turned on.
I use the sims as a psychology simulator...
#12687
13th Mar 2024 at 12:38 AM
I'm so close to the testing stage with my Hogwarts lot, there's really just two rooms (one in each half of the castle) that I'm stuck on- they're both kind of odd shapes, too big to be closets, too small to be classrooms, and everyone already has an office who should have one! I've literally combed through the Harry Potter wiki and honestly I've included just about everything already, so it's just such a sticking point now and I want to finish this!
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#12688
13th Mar 2024 at 10:05 AM
Posts: 11,049
Thanks: 5485 in 47 Posts
Quote: Originally posted by Zarathustra
I'm so close to the testing stage with my Hogwarts lot, there's really just two rooms (one in each half of the castle) that I'm stuck on- they're both kind of odd shapes, too big to be closets, too small to be classrooms, and everyone already has an office who should have one! I've literally combed through the Harry Potter wiki and honestly I've included just about everything already, so it's just such a sticking point now and I want to finish this! |
If any place has a couple of weird, apparently not used for centuries, strangely furnished rooms, then it's Hogwarts!
#12689
13th Mar 2024 at 11:49 AM
Quote: Originally posted by Zarathustra
I'm so close to the testing stage with my Hogwarts lot, there's really just two rooms (one in each half of the castle) that I'm stuck on- they're both kind of odd shapes, too big to be closets, too small to be classrooms, |
Broom storage? Potions repository? Extra bathroom?
I will choose a path that's clear- I will choose free will
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#12690
13th Mar 2024 at 1:04 PM
Posts: 639
Thanks: 482 in 1 Posts
Quote: Originally posted by Zarathustra
I'm so close to the testing stage with my Hogwarts lot, there's really just two rooms (one in each half of the castle) that I'm stuck on- they're both kind of odd shapes, too big to be closets, too small to be classrooms, and everyone already has an office who should have one! I've literally combed through the Harry Potter wiki and honestly I've included just about everything already, so it's just such a sticking point now and I want to finish this! |
How about long-forgotten or hidden rooms of old manuscripts, spell-books, reagents and other detritus from earlier times?
A cloak room or a forgotten professor's office?
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Lab Assistant
#12691
13th Mar 2024 at 4:48 PM
Posts: 60
Quote: Originally posted by Zarathustra
I'm so close to the testing stage with my Hogwarts lot, there's really just two rooms (one in each half of the castle) that I'm stuck on- they're both kind of odd shapes, too big to be closets, too small to be classrooms, and everyone already has an office who should have one! I've literally combed through the Harry Potter wiki and honestly I've included just about everything already, so it's just such a sticking point now and I want to finish this! |
How about deleting one wall and placing decoration there?
#12692
13th Mar 2024 at 8:49 PM
Posts: 726
Thanks: 472 in 6 Posts
Quote: Originally posted by Zarathustra
I'm so close to the testing stage with my Hogwarts lot, there's really just two rooms (one in each half of the castle) that I'm stuck on- they're both kind of odd shapes, too big to be closets, too small to be classrooms, and everyone already has an office who should have one! I've literally combed through the Harry Potter wiki and honestly I've included just about everything already, so it's just such a sticking point now and I want to finish this! |
House elf break rooms
#12693
14th Mar 2024 at 3:54 AM
Posts: 9,973
Thanks: 416 in 15 Posts
I find the angry yowling noises cats make while shredding the furniture to be inordinately funny.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#12694
14th Mar 2024 at 4:24 AM
Posts: 989
Thanks: 1569 in 49 Posts
A cat becomes a weapon of mass destruction, lol.
I increased the population limit on a community lot when an Electrono Ticket Machine is active to be similar to downtown, between 7 and 11 visitors. Now nobody ever leaves anymore. They sleep, they get coffee and keep paying. They're supposed to check every hour On Timer with "UpdateBandatronCustomer" to decide whether to sign up another hour or leave. That doesn't even consult the population limit. There is some motive and loyalty stuff inside. I removed modifications for the Electrono Ticket Machine, and visitors still don't leave.
I saw a walkby child come and sign up to a nightclub. Without a stepping stool. I didn't even think they could do it. He left for being a child.
I had this idea that I would push them to leave at inherited priority first. And after one hour I would push them at maximum priority. That seems sound, but they never leave in the first place like they had mixed a love potion with snapdragons and the oil from the bubble blower.
They have some weirdness with double beds. They refuse to sleep next to another person, complain about it to the camera, and leave the bed blocked. I never had more than 1 or 2 visitors sleeping before, and the problem didn't show.
Why is the Electrono Ticket Machine called a "bandatron"? Does it mean something? It looks like the panel where you get a queue number (without paying). Those seem to be everywhere now, and customers no longer need to line up and ask "who is last".
I increased the population limit on a community lot when an Electrono Ticket Machine is active to be similar to downtown, between 7 and 11 visitors. Now nobody ever leaves anymore. They sleep, they get coffee and keep paying. They're supposed to check every hour On Timer with "UpdateBandatronCustomer" to decide whether to sign up another hour or leave. That doesn't even consult the population limit. There is some motive and loyalty stuff inside. I removed modifications for the Electrono Ticket Machine, and visitors still don't leave.
I saw a walkby child come and sign up to a nightclub. Without a stepping stool. I didn't even think they could do it. He left for being a child.
I had this idea that I would push them to leave at inherited priority first. And after one hour I would push them at maximum priority. That seems sound, but they never leave in the first place like they had mixed a love potion with snapdragons and the oil from the bubble blower.
They have some weirdness with double beds. They refuse to sleep next to another person, complain about it to the camera, and leave the bed blocked. I never had more than 1 or 2 visitors sleeping before, and the problem didn't show.
Why is the Electrono Ticket Machine called a "bandatron"? Does it mean something? It looks like the panel where you get a queue number (without paying). Those seem to be everywhere now, and customers no longer need to line up and ask "who is last".
#12695
14th Mar 2024 at 4:26 AM
Posts: 9,973
Thanks: 416 in 15 Posts
If you google the word 'bandatron' you get mostly Sims 2 results, lol. There's a few results for the band Atron.
Here's one thread trying to speculate on the etymology: https://modthesims.info/t/513282
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
Here's one thread trying to speculate on the etymology: https://modthesims.info/t/513282
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#12696
14th Mar 2024 at 5:13 AM
Posts: 989
Thanks: 1569 in 49 Posts
It's a word that the developers have invented.
#12697
14th Mar 2024 at 6:42 AM
Posts: 9,973
Thanks: 416 in 15 Posts
Except in-game it's the Electrono-Ticket Machine. For some reason the players started calling it the bandatron.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
#12698
14th Mar 2024 at 7:27 AM
Posts: 989
Thanks: 1569 in 49 Posts
That is the technical name of the object. It is usually different from the catalog name, without creative writing and jokes.
#12699
16th Mar 2024 at 12:38 AM
My IRL job has a lot of digital file management that I have to keep track of and so there's all sorts of naming conventions for managing hundreds and hundreds of active files that let you know what to find quickly, and for some reason it annoys me to realize that I've started doing more and more of that same thing with my Sims project files too, even though it makes just as much sense!
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#12700
16th Mar 2024 at 3:33 AM
Posts: 9,973
Thanks: 416 in 15 Posts
Funny background events: A cat shredding up a sofa while two Sims have their first kiss.
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister
Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives
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