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#1 Old 16th Sep 2023 at 6:25 PM
Default How do you add more keys to client states in a tuning file?
So I recently was able to create a upgradable toddler bed using the Blandco tuning files. However I am running into a problem with the current toddler bed and crib. It has more swatches than the Blandco one so I have to add more keys under the client states. I tried to do that but the new additions do not function in game. However I am stuck as to how to go about doing that. I am assuming I need to extract a file that needs to be tweeked but I don't know which one. Please help. Thank you. The genericVariant_Values_1 only go up to 9. Those swatches work fine however 10 through 16 won't. The following is an example of the line of code I am referring to.

<L n="client_states">
<U>
<T n="key">323883<!--genericVariant_Values_1--></T>
<U n="value">
<V n="replace_object" t="enabled">
<U n="enabled">
<V n="new_object" t="enabled">
<T n="enabled">9286076674331536570</T>
</V>
<T n="use_fgl">False</T>
</U>
</V>
</U>
</U>
<U>
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