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Mirror a Mesh Part Front to Back
I am working on a mesh on which I am trying to add a bow to sash which ties in the back of a dress.
All is well getting my little bow, since I already have one which fits the need, however, it is at the front currently.
Now, to switch it to the back of the mesh, I have tried mirroring it front to back, which of course flips it around, then all I have to do is position it.
The difficulty is the normals are then all in reverse.
Simple align normals isn't improving it, nor is reversing the vertex order or using face to front then re-doing align normals. It is simply still bad.
It would seem that whats needed is a "flip normals", but there isn't such a tool to my knowledge.
Am I on the right track, or making wrong choices on how to go about it?
Oh, also..I do have my little bow as its own group currently.
Thanks loves.