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For myself, I usually try to evenly distribute the mesh attributes throughout the different subsets of the complete mesh after UV Mapping. For instance, if you are working on an object with three parts in the GMDC of
SimPE try to spread things out so that
SimPE doesn't alert. You should still be in advanced mode and if you do get an error message then go back and reduce the Poly's as described above. You can minimize overall mesh degradation by selecting only the "high" poly portion of the mesh reported by
SimPE and then performing the operation.