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Mad Poster
#11201 Old Yesterday at 1:45 PM
Over the years I've been playing them, my Sims have become real to me. There are few things I could imagine that would please me more, than if my doorbell rang, and when I opened the front door, I were to find Andrew and Julian standing there. Of course I'd greet them and invite them in. Then I could start planning with them the holiday (vacation) I'd like to take them on to Stratford-upon-Avon. Growing up and being educated in the town of Romeo and Juliet(te), I'm sure they could offer insights into Shakespeare, his life and his works, that I could hear from no-one else.

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
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Mad Poster
#11202 Old Yesterday at 1:59 PM
You say fun, I say wildly dangerous and unethical. You want to do evil, you start by treating people as if they were unreal.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Instructor
#11203 Old Yesterday at 2:24 PM
Werewolf Sims with custom skins don't get the fur effect when transforming into werewolf-form. Kind of annoying and makes me wonder why it isn't just an overlay so it works with every skintone, not only EAxis.

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#11204 Old Yesterday at 3:13 PM
Quote: Originally posted by Peni Griffin
You say fun, I say wildly dangerous and unethical. You want to do evil, you start by treating people as if they were unreal.


I'm pretty sure that it was just a joke!

Quote: Originally posted by FuryCat
Werewolf Sims with custom skins don't get the fur effect when transforming into werewolf-form. Kind of annoying and makes me wonder why it isn't just an overlay so it works with every skintone, not only EAxis.


Because EAxis doesn't give a shit about custom skins.

Fortunately, CC creators do. https://modthesims.info/d/650651/cu...es-fur-fix.html
e3 d3 Ne2 Nd2 Nb3 Ng3
retired moderator
#11205 Old Yesterday at 3:15 PM
Quote: Originally posted by Peni Griffin
You want to do evil, you start by treating people as if they were unreal.

Well I only said imagine... One of my friends was quite convinced that everyone in his town were TV extras and he was the main character (he saw coincidence and meaning everywhere); I wrote a short story based on his ideas back in the 80s (way before the Truman Show) and thought it was a fascinating viewpoint, especially when one is people watching from a cafe, as we used to do a lot back then. It is always interesting to me to wonder if simulated beings would be aware that they were simulated, and how would we know if we were (are?) simulations, and what if I'm the only awareness, and these are all NPCs? Interesting thought experiments, but not necessary a philosophy for life!
Field Researcher
#11206 Old Yesterday at 4:40 PM
Quote: Originally posted by simsample
It's more fun to imagine that you are real and those around you are simulations, though!


Oh hell yes! That's a whole conversation for another forum though. But, I will choose freewill!

Until they toggle the autonomy setting off.

Anyway, I found this:
https://modthesims.info/d/675483/mo...car-alarms.html

Works well! Though, I should point out the visit other sims patch is not enough to make it compatible with hatch's EP (or my version anyway) as it also:
- Alters strings in a way that will display the wrong return message, and overwrite some strings hatch used for other things. Causing issues.
- Adds its own version of "ownable is lot home?", which is unnecessary in the unofficial EP (it already has the check, you can just use it, as the EP one does a more thorough check to include specialist lots, such as hospitals, school, heaven, etc.)

Anyway, I merged it all into one package, altered the strings to suit the EP, edited the functions to reflect that (needed new IDs, as some of them used were already used by hatch for other things) and switched out home check to the built in one.

I also found this:
http://cyjon.net/node/182

No more smustle dance in the middle of nowhere, with no music.

Though again, had to drop the other two from the package as they were already fixed by hatch and had added intoxication stuff to them.

Anyway, it's all working in my game now.

PS: I think this post needs more face slaps.

Shabado... sha..ba..doo..badooo
Instructor
#11207 Old Yesterday at 8:18 PM
Quote: Originally posted by Charity
Because EAxis doesn't give a shit about custom skins.

Fortunately, CC creators do. https://modthesims.info/d/650651/cu...es-fur-fix.html


It's kind of weird. On the one hand they made all sorts of things for CC creators, but later on they just forgot and didn't bother anymore.

Cats are the cutest creatures. And the most stubborn.
Field Researcher
#11208 Old Today at 4:28 PM Last edited by LauraPamplonaS : Today at 6:37 PM.
I didn't know sims could sit on a living chair and snooze!
Screenshots
Instructor
#11209 Old Today at 7:37 PM
Apparently there's a small gap in the UI between the influence meter and the left side of the UI which you can click and drag to adjust the influence line in the meter. It doesn't change anything in gameplay, though. It actually moves back where it was after a while, which makes me wonder why the developers added such a random and useless feature.

Cats are the cutest creatures. And the most stubborn.
Mad Poster
#11210 Old Today at 9:20 PM
It may not have been put there by design. Side effects occur, and if it's useless, at least it doesn't cause serious enough bugs to inconvenience anyone.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
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