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- Other - TS3 VFX Tool 1.0.9 Beta
Posts: 410
Thanks: 6021 in 6 Posts
I'm currently convert 68 sims 3 effect with @Zulf Ferdiana to sims 4, I'm so happy if someone work together convert all sims 3 effect to sims 4. |
That's still my plan as I told Zulf last time, been busy, but will try to work on the merged file soon.
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Posts: 14
Posts: 67
Thanks: 779 in 12 Posts
I'm trying to make a mod to all butterflies have a surface physics, but i notice that in the metaparticles i can't add a new surface, there some way that can i add then or an update to make this possible?
Thank you very very much.
Matthew.
Posts: 285
Thanks: 480 in 7 Posts
Hello, I'm trying to make a mod to all butterflies have a surface physics, but i notice that in the metaparticles i can't add a new surface, there some way that can i add then or an update to make this possible? Thank you very very much. Matthew. |
I seem to have missed mapping a ContextMenuStrip but it is fixed now, please download new version 1.0.4.
Posts: 68
Thanks: 2712 in 25 Posts
But it doesn't work. Am i doing something wrong in the conversion process?
P.S.
I wonder if there will be a function in the future that will auto-extracts all resources needed for the effect in order to work (meshes or textures).
vfx+resources.zip (9.0 KB, 10 downloads) |
Posts: 285
Thanks: 480 in 7 Posts
ep6crowd.zip (5.3 KB, 11 downloads) |
Posts: 14
Att. mimi88jp, here are the exported effects you need, I had to add empty.package to the zip file, otherwise I couldn't upload it. |
I've been waiting since February for this!!
Posts: 410
Thanks: 6021 in 6 Posts
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Posts: 285
Thanks: 480 in 7 Posts
If it's not too much trouble, could the original way the list reloaded be added back as it was in the previous version, please? Where after it reloaded it remained in the same spot instead of being back at the top like it is now. That makes it a lot easier when trying to find specific VFX or clone lots of related VFX. |
I have changed the tool to work like the TS4 version, the list will still reset when switching between TS3 and TSM.
Posts: 3,860
Thanks: 8579 in 67 Posts
Will definitely pick up that project again and give this a try Hopefully, this should also help the development of the tool for simply edited VFX usage if I find anything. May also try and include things with my script mods (More like TS4 > TS3).
Thank you so much for making this!
Posts: 14
It seems that some effects doesn't work in the conversion process. For example I tried to convert "ep8applebobbingsplash" and i've also converted the related texture image resource linked 9A4242BEBDF66AA7. But it doesn't work. Am i doing something wrong in the conversion process? P.S. I wonder if there will be a function in the future that will auto-extracts all resources needed for the effect in order to work (meshes or textures). |
Hi Alex, Just wondering did you figure out how to get the mesh to work?
Posts: 410
Thanks: 6021 in 6 Posts
I have changed the tool to work like the TS4 version, the list will still reset when switching between TS3 and TSM. |
Thank you so much! But for the resetting, the "Clone" option turns off/stays blank when resetting the list while the "Edit" button stays on/available, so I can't export the next item anyhow. If I try clicking "Edit" to see if it will let me at least export, it throws this error:
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.get_Item(Int32 index)
at TS3VFXTool.MainForm.btnEdit_Click(Object sender, EventArgs e) in C:\Users\kh\source\repos\TS3VFXTool\TS3VFXTool\MainForm.cs:line 5094
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
TS3VFXTool
Assembly Version: 1.0.5.0
Win32 Version: 1.0.5.0
CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/TS3VFXTool.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
s3pi.Package
Assembly Version: 1705.20.1719.31188
Win32 Version: 1705.20.1719.31188
CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/s3pi.Package.DLL
----------------------------------------
s3pi.Interfaces
Assembly Version: 1705.20.1719.31187
Win32 Version: 1705.20.1719.31187
CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/s3pi.Interfaces.DLL
----------------------------------------
s3pi.Settings
Assembly Version: 1705.20.1719.31186
Win32 Version: 1705.20.1719.31186
CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/s3pi.Settings.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Design
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Web.Extensions
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4494.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll
----------------------------------------
System.Web
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4494.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Also sometimes it still resets back to the top of the list but I'm not quite sure why/what triggers it.
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Posts: 285
Thanks: 480 in 7 Posts
Thank you so much! But for the resetting, the "Clone" option turns off/stays blank when resetting the list while the "Edit" button stays on/available, so I can't export the next item anyhow. If I try clicking "Edit" to see if it will let me at least export, it throws this error:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.get_Item(Int32 index) at TS3VFXTool.MainForm.btnEdit_Click(Object sender, EventArgs e) in C:\Users\kh\source\repos\TS3VFXTool\TS3VFXTool\MainForm.cs:line 5094 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.8.4515.0 built by: NET48REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- TS3VFXTool Assembly Version: 1.0.5.0 Win32 Version: 1.0.5.0 CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/TS3VFXTool.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.8.4550.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.8.4536.0 built by: NET48REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- s3pi.Package Assembly Version: 1705.20.1719.31188 Win32 Version: 1705.20.1719.31188 CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/s3pi.Package.DLL ---------------------------------------- s3pi.Interfaces Assembly Version: 1705.20.1719.31187 Win32 Version: 1705.20.1719.31187 CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/s3pi.Interfaces.DLL ---------------------------------------- s3pi.Settings Assembly Version: 1705.20.1719.31186 Win32 Version: 1705.20.1719.31186 CodeBase: file:///E:/~%20Sims%20and%20Modeling/CC%20Creation/Program%20Install%20Folders/TS3VFXTool/s3pi.Settings.DLL ---------------------------------------- Accessibility Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll ---------------------------------------- System.Design Assembly Version: 4.0.0.0 Win32 Version: 4.8.4084.0 built by: NET48REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll ---------------------------------------- System.Web.Extensions Assembly Version: 4.0.0.0 Win32 Version: 4.8.4494.0 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Web.Extensions/v4.0_4.0.0.0__31bf3856ad364e35/System.Web.Extensions.dll ---------------------------------------- System.Web Assembly Version: 4.0.0.0 Win32 Version: 4.8.4494.0 built by: NET48REL1LAST_B CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Also sometimes it still resets back to the top of the list but I'm not quite sure why/what triggers it. |
The button states were not resetting when reloading but this should be fixed now.
Posts: 67
Thanks: 779 in 12 Posts
Check the image bellow, this bug happened to all of my custom effects.
Hugs from Canibal.
Posts: 285
Thanks: 480 in 7 Posts
Hey there, i found a new bug when i try to edit a custom effect. The save button is unable to save. Check the image bellow, this bug happened to all of my custom effects. Hugs from Canibal. |
Fixed, please download version 1.0.7.
Posts: 38
Thanks: 864 in 12 Posts
I'm currently convert 68 sims 3 effect with @Zulf Ferdiana to sims 4, I'm so happy if someone work together convert all sims 3 effect to sims 4. Include my custom effect for ferris wheel mod |
Update with my custom effect for ferris wheel mod
https://modthesims.info/showthread....076#post5840076
Posts: 67
Thanks: 779 in 12 Posts
I would like to thank you for this wonder.
Another important thing, I would like to know if it is possible to add new particles, sounds or metaparticles in effects already created, because when I edit an effect without SoundEffect, I would like to know if I can add one more BlockIndex.
We have the "ADD" button when I open the menu to edit the effect, but it just duplicates an existing particle, and I can't create a new Index block to add a SoundEffect, Metaparticles or normal particles. And the arrow in BlockType do not work to change the type to a Metaparticle, SoundEffect or Particle
I don't know if it's possible, but it would be so nice for my mod projects to have this option working.
Again thank you very much and if you still play sims 3 check out what I already did with your tool!
Canibal_MLO
Posts: 285
Thanks: 480 in 7 Posts
Hello Denton47! I'm releasing some effects mods for the sims 3, thank you very much for your tool, it took me several months to master it, but I finally managed to release it little by little to the public. I would like to thank you for this wonder. Another important thing, I would like to know if it is possible to add new particles, sounds or metaparticles in effects already created, because when I edit an effect without SoundEffect, I would like to know if I can add one more BlockIndex. We have the "ADD" button when I open the menu to edit the effect, but it just duplicates an existing particle, and I can't create a new Index block to add a SoundEffect, Metaparticles or normal particles. And the arrow in BlockType do not work to change the type to a Metaparticle, SoundEffect or Particle I don't know if it's possible, but it would be so nice for my mod projects to have this option working. Again thank you very much and if you still play sims 3 check out what I already did with your tool! Canibal_MLO |
You are right, the Add button just does a copy of the current selected row, the problem with adding new effect resources "from scratch" is that I don't know what the default values for all the effect properties are supposed to be, if a property has an invalid value it usually just crashes the game.
I think the best solution would be to copy an effect type from another effect to ensure all properties have valid values, I will take a closer look at this and revert.
Posts: 285
Thanks: 480 in 7 Posts
Hello Denton47! I'm releasing some effects mods for the sims 3, thank you very much for your tool, it took me several months to master it, but I finally managed to release it little by little to the public. I would like to thank you for this wonder. Another important thing, I would like to know if it is possible to add new particles, sounds or metaparticles in effects already created, because when I edit an effect without SoundEffect, I would like to know if I can add one more BlockIndex. We have the "ADD" button when I open the menu to edit the effect, but it just duplicates an existing particle, and I can't create a new Index block to add a SoundEffect, Metaparticles or normal particles. And the arrow in BlockType do not work to change the type to a Metaparticle, SoundEffect or Particle I don't know if it's possible, but it would be so nice for my mod projects to have this option working. Again thank you very much and if you still play sims 3 check out what I already did with your tool! Canibal_MLO |
It is now possible to add new block types by copying from other effects,
You will need to load the main database first when editing custom effects.
I haven't done a lot of testing, let me know if something is not working correctly.
Posts: 2,713
Thanks: 1 in 1 Posts
EDIT: Well, I did found the visual effect - Lighthouse beam - but unfortunately I have no idea what to do or how to change it.
Posts: 285
Thanks: 480 in 7 Posts
I know this thread has been quiet for sometime now but I was wondering if it would be possible to edit the lighthouse beam rotation with this tool? The beam rotates too fast for my liking and I would like to slow it down some. EDIT: Well, I did found the visual effect - Lighthouse beam - but unfortunately I have no idea what to do or how to change it. |
I don't think the rotation is done by the visual effect, more likely by the ParticleAnim or ParticleAnimComplex shaders, I assume you need to change the AnimSpeed and/or AnimDir parameters.
These are the Lighthouse visual effects,
lighthousebeam
lighthousefx
lighthouseglow
lighthouselensflarefx
I don't know the names of the Lighthouse world objects.
Posts: 2,713
Thanks: 1 in 1 Posts
I don't think the rotation is done by the visual effect, more likely by the ParticleAnim or ParticleAnimComplex shaders, I assume you need to change the AnimSpeed and/or AnimDir parameters. These are the Lighthouse visual effects, lighthousebeam lighthousefx lighthouseglow lighthouselensflarefx I don't know the names of the Lighthouse world objects. |
Ah, okay. I'll start looking at those things then. Thank you for the help.
Posts: 68
Thanks: 2712 in 25 Posts
effect.rar (1.7 KB, 2 downloads) |
Posts: 285
Thanks: 480 in 7 Posts
@denton47 I was wondering if it would be possible to load also store objects effects in some way. I'm trying to convert the montevista pizza oven effect, but it doesn't load to the vfx tool. Thanks |
This is an older version of the SWB resource, I will try and make the tool compatible and revert.
Posts: 285
Thanks: 480 in 7 Posts
@denton47 I was wondering if it would be possible to load also store objects effects in some way. I'm trying to convert the montevista pizza oven effect, but it doesn't load to the vfx tool. Thanks |
The tool now supports ParticleEffect version 3, 4 and 5, please download new version 1.0.9.
Who Posted
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