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#1 Old 8th Aug 2023 at 12:53 AM Last edited by WolfiePlaysSims : 16th Aug 2023 at 8:37 PM.
Default The Sims 4 Classic Barbie Movies Legacy Challenge (Update 08/16/23: New Generations Added!)
This challenge's concept is based on the Disney Princess 10 Gen Legacy by MissPlaying, but is based around another line of fairytale movies--the magical early-2000's Barbie animated films! The goal is to go for ten generations of Barbie princesses, mermaids, and everything in-between.

Click here for the Sims 3 version of this challenge!

General Rules

Two generations were written with specific packs in mind--Generations 5 and 6 are written primarily for Realm of Magic and Generation 10 is heavily based on Island Living, but these may be replaced with alternative goals and/or generations if needed or desired. Any expansion that adds adoptable animals (Cats and Dogs, Cottage Living, Horse Ranch, etc.,) is recommended but not required.

It is recommended you use a long lifespan for this challenge, as some of the goals are quite involved, but if you wish to use normal, go for it!

For the purposes of continuity I'll refer to all the heirs in this challenge as girls, but you're perfectly welcome to flip the genders on their heads and play as all boys, alternate between, or just go with whatever the game gives you!

You're welcome to go as close or as far away to the original story as you like, and are also able to tweak the challenge rules as needed. I edited the plots mostly so they would flow together and make sense in the world of The Sims, but it's your game so do as you like!

This challenge requires minimal uses of the familyfunds cheat, but only under the specific circumstances listed. Otherwise, no cheats except for debugging or decorative purposes. (resetsim, moveobjects on, etc.)

Mods are not required for this challenge to work, but Triplis' "Quit or Join School" mod is recommended for the generations in which the heir is not allowed to leave the lot.

This is not intended to blend with the original Legacy Challenge.

*Elina (Barbie: Fairytopia) has been cut from this version of the challenge due to lack of a ruleset that fits with her story. She may make a return as an additional generation if a patch or DLC with sufficient features is introduced in the future. She has been replaced with Mariposa (Barbie: Mariposa and her Butterfly Fairy Friends)

Generation 1 - Odette (Barbie of Swan Lake)

All your life you've lived in a small village, the timid youngest daughter of the town baker. However, one day you stumble into a magical land that, as it turns out, is under a horrible curse...

-In CAS, make Odette. (YA)

-One day, you find yourself in the Enchanted Forest. Unfortunately, upon entering, you have been placed under it's curse. Put Odette by herself on an empty lot. She can only be off her home lot from 6:00 PM to 6:00 AM. Reduce family funds to 500 simoleons.

-While she is in the 'forest', Odette must live off the land, fishing, gardening, etc. You are not allowed to build a house, (an outhouse/bathroom building being the only exception) but anything else is fair game as long as you can afford it. You are also not allowed to invite anyone to the lot, in case they get the curse as well. (Sims who invite themselves over are an exception as you can't really do anything about them, but Odette may not talk to them except to ask them to leave.)

-The only way to break the curse is through true love--Odette must find her soulmate (Daniel). They must have Amazing Social Compatibility (if you have Growing Together) and/or no conflicting traits (I.E., he cannot be a slob if Odette is neat)).

-Once these requirements are met, the curse is broken! Odette may then marry her soulmate, is allowed to leave the lot at any time, and may use build mode freely.

-Have at least two children.

Generation 2 - Liana & Alexa (Barbie and the Diamond Castle)

“We’ll stick together, staying strong.”

Your parents married for love, not status, so you and your sister grew up quite poor. But you always had each other, making the hard work that went by day-by-day seem not so bad.

-Have the girls tend to a large family garden out back. At first, they can only make money by selling their harvestables as well as collectibles.

-Have both girls play an instrument in their spare time.

-When the girls reach young adult, their house and fields are devastated by a fire. Delete all plants and furniture on the lot, [I'll leave the option of deleting the shell of the house up to you] and set their family funds to 0.

-Liana & Alexa decide to use their musical and comedic skills and join the Entertainer career in order to get enough money to rebuild. Have one sister go into the Musician branch, and one go into the Comedian branch. They are also welcome to play for tips, sell collectibles, and replant their garden.

- Once at least one of them reaches career level six, they have the essentials at home and at least 5,000 simoleons put back, let one (or both!) of them marry a coworker from the Music career.

-Let either couple have at least one child.

Generation 3 - Anneliese/Erika (Barbie as The Princess and the Pauper)

[You're welcome to choose whichever girl you want to play as, but if you can't decide/don't care, take a look at your household funds. If they're over 30,000, play as Anneliese. if they're under 30,000, play as Erika.]

Anneliese --

Thanks to their hard work, your parents came into a quite a bit of money. You never had a care in the world growing up, but with the untimely souring of some of their investments, you find yourself as a young adult in a whirlwind arranged marriage--to a total stranger. Unfortunately for him, you're already in love with someone else...

-Have Anneliese fall in love with a service NPC (maid, butler, repairman, etc.) She and her lover (Julian) must keep their relationship secret from everyone.

-During the day, (6:00 AM to 6:00 PM) Anneliese must devote herself to her studies. Have her learn Charisma, Logic, and an Instrument of your choice.

-At night, (6:00 PM to 6:00 AM) however, she is free to seek for a way to earn enough money so that the marriage can be called off. The aim is 15,000 simoleons. (keep track of how much Anneliese earns, separate from the household funds) She is not allowed to get a job, and must do this through collecting, painting, playing for tips, etc.,

-Once the goal of 15,000 is met, Anneliese may marry her secret lover, move him into the household, and pursue her dreams in the Scientist (if you have Get to Work) or Astronaut career.

-Have at least one child.

Erika --

Your parents loved you immensely, one of the reasons they borrowed money from a rich family to ensure that you always had food on the table. Unfortunately, they were unable to repay their debt in full by the time you became a teenager, and you were dragged off to play household servant to pay it off.

-Once Erika becomes a teenager, move her in with one of the rich families in the neighborhood. She will play maid to them, and do all the cooking and cleaning. [use of the "Quit School" mod is recommended here!]

-Sometime during her indentured servitude, Erika accidentally falls in love with a rich young man who is betrothed to marry someone else. (Dominick) Whoops.

-As it turns out however, his fiancee doesn't love him either, but has agreed to marry him to save her family from going bankrupt. Together, they hatch a plan to raise 15,000 simoleons to pay off to the family.

-The only way Erika is allowed to make additional money is through tips from either singing (if you have City Living), or playing an instrument (she may not write and license any songs however), collecting, painting, etc., but she may not get a traditional job. (Keep tabs on how much money she has earned specifically, separate from the household funds) She may only do this after her chores are done.

-Once Erika has reached Young Adult & the goal of 15,000 has been reached, she may marry her lover and leave to live with him.

-If you have City Living, have her pursue her dream as a singer (or use her Instrument skill of choice, if you don't) by writing and licensing songs for a living.

-Have at least one child.

Generation 4 - Corrine (Barbie and the Three Musketeers)

As a kid, you always loved hearing stories about brave musketeers who saved lives over and over again. You dreamed of being one of them and worked hard as you could toward your goal. When you came of age, however, the royal order turned you away, both because of your upbringing and the sheer fact that you were a girl. Furious, you vowed to work as hard as you can to prove them wrong.

- Corrine may only train (by raising the Fitness skill) in secret (When there are no other sims in the room).

- Only once she has reached level 9 of the Fitness skill and beaten 3 sims with the Practice Fighting interaction, she may join the Military (if you have Strangerville), Detective (if you have Get to Work) or Secret Agent careers.

- Corrine must also befriend at least three of her coworkers (Viveca, Aramina, and Renée)

- She may only marry once she is at level 5 or higher of her career choice.

- Have at least two children, preferably with an age gap.

Generation 5 - Annika (Barbie and the Magic of Pegasus)

(Realm of Magic is recommended, but alternative goals are suggested.)

"I never get to have any fun. Never. They worry about every little thing!"

You grew up an only child, unaware that you even had an older sister, who disappeared when you were very small. For reasons unknown to you, your parents insisted you stay home at all times, yet never let slip exactly why they kept you confined to your room most days. However, when an evil warlock shows up on your doorstep on your 18th birthday and insists that you marry him, or else, you learn the truth of why you were always hidden away...

- Have the previous generation's first child move out (Brietta). You may save her to your gallery and age her up to a young adult when ready, or leave her in town somewhere, but the main family may not interact with her.

- Up through her teenage years, Annika is never allowed to leave the lot, except for school. [use of the "Quit School" mod is recommended here!] She may attempt to sneak out, but if she's caught, she isn't allowed to leave her room for the next 24 hours.

- Once she ages up into a young adult, Annika must leave home, living on a small lot on the outskirts of town. During this time, her goals are twofold:

- First, she must locate her missing sister, who was cursed into an animal's form. If you have Horse Ranch, move a special horse into the world. Have Annika visit and become best friends with this horse, and once their relationship bar is maxed out, move it into the household. Alternatively, if you have Cats and Dogs, have Annika become best friends with and adopt a stray Cat or Dog. (If no pack that adds pets is present, you may skip this goal.)

- Second, with Realm of Magic, Annika must become a spellcaster, and rank up so she can have magic duels. (Alternatively, you may use Vampires or Werewolves and their related 'spar' interactions if needed or desired, or even the base-game Fitness skill if you like.)

- Once you feel proficient enough, have her challenge the warlock (Wenlock) to a spellcasting duel. If Annika wins, her sister goes free (trade out the horse/cat/dog from the household (if present) and replace it with with her older sibling) and the two may return home. If she doesn't, you must wait three days before challenging him again.

- Marry, have at least one child.

Generation 6 - Mariposa (Barbie: Mariposa and her Butterfly Fairy Friends)

(Realm of Magic is recommended, but alternative goals are suggested.)

"Do you ever feel, I don't know, like you don't belong?"

As your mother went on to become a famously accomplished witch, many people expected greatness from you as well, but you were never great with people and preferred to stick to your books most days—books that told you much of the world outside your home.

- Growing up, Mariposa must not travel anywhere outside of her homeworld and may not have more than three friends outside of the household. (Willa, Reyna & Reyla)

- When Mariposa is a teen, she must meet a boy her age who has at least one trait in common with her (Prince Carlos)

- When she becomes a young adult, Mariposa becomes aware of a nefarious plot against her mother—Someone has tricked her into gaining an awful spellcaster’s curse! (It may be any spellcaster curse gained through any method, and it may be cheated if you like. Alternatively, Mariposa’s mother may die early of an unnatural cause.)

- Now tasked with finding a way to save her mother, the boy tells her of an antidote—a Potion of Curse Cleansing. But, to get everything needed for it, she will need to travel far beyond her homeworld. Mariposa may now travel to any neighborhood she likes. Have her first learn the recipe for the potion, and then find all the ingredients to make it from scratch. (Alternatively, Mariposa may seek to make Ambrosia and give it to her mother to bring her back to life.)

- Once she has gathered all her ingredients, have Mariposa make the potion and use it on her mother. If the potion fails, she must re-gather all the ingredients and try making it again.

- Once her mother is cured, Mariposa is free to travel wherever she likes and make as many friends as she wants.

- Marry, have at least one child.

Generation 7 - Rapunzel (Barbie as Rapunzel)

A spiteful witch watched from afar as your mother and father fell in love; Her heart was broken as she, too, had loved him. Bent on revenge, she took you, their firstborn, and locked you in a manor, hidden deep inside the forest, so that he would feel the same painful loss she had...

-Shortly after Rapunzel is born, move her in with the witch (Gothel. She may be an actual Spellcaster if you have Realm of Magic, but she may be human too) in a different town than her family is in. You may also add animal companions for Rapunzel (Penelope and Hobie) with Cats and Dogs/Cottage Living/Horse Ranch/etc., when she is old enough to care for them on her own.

-As soon as Rapunzel becomes a child you may only control her. She is not allowed to leave the lot except for school, [use of the "Quit School" mod is recommended here!] and also must do all the cleaning; When she becomes a teen, cooking and laundry (if you have Laundry Day) are added to her duties.

-Only once all her chores are done, she may paint.

-Once Rapunzel becomes a teen, she discovers a secret way out of the manor, and meets a boy her age (Stefan) who teaches her about the outside world. She may leave the house secretly between 2 and 7 P.M to meet him, but any later and Gothel will find out, taking away Rapunzel's easel for 24 hours. She may not invite the boy to her home lot under any circumstances, and if he visits for any reason while Gothel is on the lot and awake, you must direct her to cast an evil spell on him (if she is a spellcaster).

-To leave for good, Rapunzel must create a magic gateway to the village, but the only way the magic will be strong enough is if the painting is a 'Masterpiece.' She must also not let Gothel find out. (If she enters the room and sees the painting, you must scrap it and start over. You may not lock the door to the room the easel is in--it must be accessible to Gothel.)

-Once she paints her gateway, Rapunzel is free! She may reunite with her family, marry the boy she met, and have at least 6 children.

Generation 8 - Genevieve (Barbie in The 12 Dancing Princesses)

With 5 siblings around, there was never a dull moment in your house growing up. It was always colorful, fun and loud as each sibling pursued their own hobby at their leisure. But, on the eldest sibling's young adult birthday, someone arrives to change all that...

- Genevieve and her siblings must each have a hobby that is unique to them (I.E., one plays an instrument, one paints, one writes, etc.)

- As a child/teen, Genevieve must become friends with a boy about her age. (Derek)

- Once the eldest sibling becomes a young adult, a spiteful distant relative (Rowena) declares the siblings unfit to inherit their family fortune and kicks them out of the household.

- Determined to prove this relative wrong, each sibling must use their unique talents to raise enough money to buy back their former home. (The amount equaling the value of their former home lot.) They may have rabbithole careers/professions, but only if their hobby is eventually a required skill for it (I.E., the sibling who plays a instrument may join the Entertainer Career, the sibling who paints may join the Painter career, etc.,.)

- Once the siblings have raised the appropriate amount of money, they may return home, pay off the relative, and kick them out of the household.

- Have Genevieve marry her childhood friend, and have at least one child.

Generation 9 - Ro (Barbie as the Island Princess)

Thanks to your loving parents, you had a very happy childhood, but it was cut short when you were separated from them and found yourself stranded on a remote lot with no memory of who you are or how you got there--except for your name.

- As a teenager, Ro gets separated from her family. Move her out by herself to her own lot. She may not get a job and may not talk to any human sim outside of the household. [use of the "Quit School" mod is recommended here!]

- If you have a pack that allows it, Ro must befriend and adopt three unique animals. (Sagi, Tika, and Azul) These can be stray cats or dogs, any of the animals from Cottage Living, Horse Ranch, etc. The only rule is she cannot adopt them from another human sim or the phone/computer.

- When Ro grows up into a young adult, she grows bolder and more curious about the outside world. Have her meet and befriend a young man about her age (Antonio), who agrees to help her find her family. She may only talk to other human Sims if he is on the lot with her, and must locate and speak to one of her parents on a community lot.

- Once she befriends one of her parents, she is recognized as their lost daughter. Ro may return home to the main household, and may speak to anyone she wants to at any time.

-Have her marry the young man, and have at least one child.

Generation 10 - Merliah (Barbie in a Mermaid Tale)

(This generation was written with Island Living heavily in mind, see the 'additional generations' section for a replacement if desired.)

“I am the half-mermaid princess of Oceana, and it is my duty to protect my subjects!”

Growing up by the ocean, it was only natural that you had a love for the water at a young age. However, it turns out that your budding water-sports career isn’t the only reason that you’re drawn to the sea...

- Merliah must own a watercraft vehicle.

- As a teen, Merliah learns of her royal mermaid heritage. However, she is not allowed to become a mermaid Sim yet.

- To prove she is worthy of being recognized as the princess and rightful heir to the mermaid throne, Merliah must prove herself by saving the dying ocean. Have her work on Sulani's ecosystem with the goal of fully rejuvenating the island. Once she ages up into a young adult, she may join the Conservationist career as well if you wish.

- Merliah must also find and befriend a dolphin (Zuma)

- After both objectives are complete, she must find a mermadic kelp (using any method except for buying it from the Rewards store) and eat it to unlock her full mermaid potential.

- Whether or not she marries and has children is up to you--this is the end of the challenge!

Additional Generations


Additional Ideas/Thoughts

Aside from the ones already listed in the challenge, lots of Barbie movies feature animal companions--have your sims adopt pets based on the generations. You could have a cat for Serafina/Wolfie, dogs for Sparkles and Lily, or a horse for Alexander!

Blend this with the original Disney Legacy Challenge--go for 20 generations (or more) of princesses!

That's about it from me, but I would love to hear any questions, ideas or feedback for this challenge! Thanks for reading!
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