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Quote: Originally posted by skankyboy
max3D,
you can change bones size in max in the top menu Characer/bone Tool but the bones(in smd files) created by the MeshTool are not linked (each bone move separately).
So, I would like to know if Miche can correct this problem (as Max Animators can create -and test- animation).
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I`ve been using the skeleton from the meshes that
SimPE export in the ascii milkshape files. (if you are using a different program then you can use milkshape to convert the mesh with the skeleton into a smd file) They aren`t perfect but they do for now. Some of the bones are in slightly wrong positions and the rotations on some of the bones (the intial rotation) are wrong, but I`ve allowed for this in the lastest version of the converter which I should be uploading very shortly. (some time tonight, it supports nearly all the bones in the skeleton)