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Unavailable objects made available - Major v2.0 update

SCREENSHOTS
1,559 Downloads 104 Thanks  Thanks 26 Favourited 7,737 Views
Uploaded: 4th Dec 2023 at 5:59 AM
Updated: 11th Apr 2024 at 2:08 AM
There's a lot of objects in Sims 3 that Maxis didn't trust anyone who bought their game to do anything with, but which still remain in the game's code, and which can be made accessible again with relatively simple parameter changes in S3PE OBJD files.

That's right: No item cloning, no custom content, these are the real deal objects that Maxis used when developing the game and its expansion packs.

This mod makes approximately 157 objects available in one or more of Buy Mode (often in BuyDebug), Build Mode, and/or Edit Town, contingent on the relevant expansion packs and/or one stuff pack being installed. For instance, if only the base game is installed and nothing else, 55 objects would be made available by this mod.

To avoid massive gamebreakers that would make general gameplay trivially easy, certain items have had their prices changed from §0. Such price changes are marked below.

———Works perfectly———
• 13 billboards from the base game, Late Night, and Pets, depending on the relevant expansion packs being installed.
• MinusOne Kelvin Refrigerator.
• Body Sculptor.
• Collection Helper.
• "The Fox" criminal career statue.
• Base game triple street lamp in Edit Town mode, to e.g. illuminate hiking paths.
• Money trees on public lots. (Price set to §400)
• Ash pile.
• 3 types of trash piles.
• Food truck parking spot.
• Standalone boat/car/rabbit/pony/rocket/Freezer Bunny toys. (Prices set to §2)
• 27 large rock types.
• Food Replicator.
• Metal spawners for "Gold", "Palladium", "Plutonium", and "Iron/Silver/Gold".
• (WA) Pemmican. (Price set to §365)
• (WA) Mummy snacks. (Price set to §115)
• (WA) The three certificates of partnerships for vacation worlds.
• (WA) Tear of Horus.
• (WA) Sands of Understanding.
• (WA) Master Thief's Coin.
• (WA) Liquid Courage Potion.
• (WA) Permanently mounted versions of the 2 main tents. (Prices set to §350 and §900 respectively.)
• (WA / UL) Job boards that serve as mailboxes and as opportunity generators.
• (High-End Loft) Das Kauker R86 on public lots.
• (LN) Movie star wagon. (Price set to §5,000)
• (Pets) The abandoned dinosaur arcade building.
• (Pets) The largest of the dinosaur statues.
• (ST) Starlight Shores' hillside sign.
• (ST) Show Stage 6x7
• (ST) ExtraordinAIRe-inator. (Price set to §2,250)
• (SN) Fairy dust jars. (Price set to §385)
• (SN) Poisoned apples. (Price set to §2)
• (UL) Group science project.
• (UL) The abandoned drive-in cinema check-in.
• (UL) Harvestable PlantSim baby.
• (IP) "Evolution of the Plumbob" painting.
• (IP) Beach towel's umbrella.
• (IP) Resort-style wedding arch on regular public lots.
• (IP) Mermadic Kelp. (Price set to §2,500)
• (ITF) Standalone version of the Rainbow Snail spawner's waterlily flower.
• (ITF) Oil puddle.
• (ITF) 88w55 Classic bottle. (Price set to §15)
• (ITF) The 3 Dystopian Future trashpiles in all worlds.
• (ITF) Geyser rifts.
• (ITF) Dew flowers. (Prices set to §550)
• (ITF) Pot of Gold.
• (v1.1, WA) 3 boulders designed for Shang Simla.
• (v1.1, LN) A Late Night large concrete planter corner structure.
• (v1.1, ST) SimFest trophy in BuyDebug.
• (v1.1) The following objects are made available on residential lots, having previously only been available on community lots: Searchlight, 2 flagpoles, Munici-Pale Trashcan, gender doors, community wall speakers, (WA) obelisk, large boulders from World Adventures, 2 large planters from Late Night and Showtime, (S) Love Inspector, (S) face painting booth, (IP) Grand Arch of Arches (non-bell version, as it was deemed the best to build floors on top of), and (IP) houseboat trashcans.
• (v2.0) Standalone selection box for "Cement Railings"
• (v2.0) Shang Simla Forbidden City bridge archs
• (v2.0, AMB) Decorative firefighter jacket on wall.
• (v2.0, AMB) Fire hose roll.
• (v2.0, LN) Vampirism-B-Gone.
• (v2.0, LN) 2 shell doors.
• (v2.0, LN) "Edit Town" wharf.
• (v2.0, LN) Construction cranes.
• (v2.0, SN) Moonlight Falls abandoned buildings
• (v2.0, UL) Sims University mountain sign.
• (v2.0, UL) Old shoreline buildings.
• (v2.0, ITF) Power Cell.
• (v2.0, ITF) "Edit Town" dam walls.

———Works with small caveats———
• Janie Point Lighthouse (Incorrectly claims "Hot Tub cannot be placed due to obstruction underneath", but can be placed with MoveObjects. The front entrance flickers quite a bit.)
• Mine Entrance. (Same as above, but without any flicker.)
• Teleportation Pad (Only works on residential lots.)
• Snow Maker (The snow vanishes when zooming into it, and it creates an odd shadow a floor above.)
• (WA) Al Simhara wooden shipwreck (Needs MoveObjects to place.)
• (WA) Sultan's Tabernacle (No permanently mounted version exists.)
• (LN) Food truck (If NRaas Traveler is installed, the food truck will vanish after some seconds.)
• (LN) Wall Mailbox (Only works on residential lots; vanishes when placed on a public lot.)
• (G) Imaginary Friend Doll (Adults without the Childish trait, are limited to "Pick Up Doll" and "Carrying Doll". Price set to §850.)
• (ST) Hoi Polloi Event Center (Works as intended, but the shell's perimeter has some empty archs, and the shell façade vanishes when entering Buy Mode on its lot.)
• (ST) The Binder Clips Center.
• (ST) Genie Lamp. (Only works on residential lots. Price set to §9,375.)
• (ST) Proprietor Placement. (Fully functional, but it's never been clear to me what exactly it does.)
• (ITF) Debris Site. (Sim will dig infinitely unless the debris is clicked on to choose a treasure. If it's unset, or the treasure is set to continuous, the Sim will dig indefinitely unless interrupted or has low motives.)
• (ITF) Meteor Magnet. (Must be placed in a Sim's inventory to be able to use it.)
• (v1.1, ST) Ring of Fire (Non-functional by default, but can be placed in inventories.)
• (v1.1, ST) Stage floor lights. (Non-functional by default, but can be placed in inventories.)
• (v2.0) Create-A-Sim pedestal in Buy Mode (Sims cannot stand on them, and a blue hover note will be shown when the mouse hovers over it.)
• (v2.0, High-End Loft) Standalone version of Das Kauker's amplifier (Won't do anything besides being decorative)
• (v2.0, LN) "Edit Town" long fences (Does not include the car roads that most of the fences were intended to be used with)

———Works with major caveats———
• Public Picnic Spot (Active Sims cannot actually use them; only NPCs can.)
• (AMB) City Map. (Halfway stuck in the ground.)
• (S) Igloo. (Results in a horseshoe-shaped ring when placed. If there's snow on the ground, Sims can choose to "Resume Building".)
• (ITF) Hot Springs Bubble Spawner (Refuses to be placed on lots even with MoveObjects, doesn't work in seawater, often lacks visual effects even in freshwater. I'd instead recommend placing the object with NRaas Debug Enabler > Create Object > BubblingSprings,EP11. Some additional values have been tuned to increase the effects and diameter of the bubbles.)
• (v2.0) Shuttle Assembly Station (A near-major glitch, means that when an object is in both a FullBuild and a DeltaBuild game file, gamemods will be unable to force that object to show up in "Edit Town" Landmarks. They can however be found in BuyDebug, but will need MoveObjects to be placed.)
• (v2.0, WA) Champs les Sims aqueducts, train tunnel, and train (Same situation as Shuttle Assembly Station)
• (v2.0, WA) Shang Simla Great Wall (Same situation as Shuttle Assembly Station)
• (v2.0, LN) "Edit Town" "Old Docks" (Once placed, they cannot be deleted through currently known methods)

———Didn't work at all (Therefore not included in the mod)———
• Working stoves on public lots. (No commands showed up when clicking on them.)
• Limousines and taxis (Sims didn't seem particularly interested in driving in them, and they're borderline impossible to place in Sim inventories anyway.)
• (WA) Nectar bottle. (Results in a bottle with no quality value. Trying to drink it will reset the Sim.)
• (ST) Box of Danger. (No available interactions, and in fact isn't even clickable.)
• (ST) Box of Mystery. (Same as above.)
• (S) Weather Stone (The actual stone is missing, and it refuses to be placed even with MoveObjects. It can however be spawned with NRaas Debug Enabler > Create Object > WeatherStone,EP8)
• (IP) Resort buildings on regular public lots (Sims were unable to interact with them.)
• (IP) Resort food stands on regular public lots (Despite staff being assigned to the stands, the staff never arrives.)
• (IP) Resort buffet tables on regular public lots. (No known way to make them spawn food.)
• (IP) Resort front desks on regular public lots. (Produces an obscure warning, about that the lot would automatically be changed to Resort if going back to Edit Town without removing the desk.)
• (IP) Pre-placed beach towel. (Turns out that Sims couldn't choose to lay down on pre-placed towels.)
• (ITF) Curious Dew (Results in an empty bottle that does nothing. Placing it on a residential lot will softlock the game.)
• (ITF) ZEPHYR station and train pylons (Merely placing stations and pylons along a path, doesn't seem to make it possible to ride the ZEPHYR from a station.)

———Notes———
• The mod is known to make the following other mods superfluous:
• • University Life Group Project Un-hider
• • FoodTruck Enabled
• • Unlocked Permanent Tents for Residential and Community Lots
• Should there be a demand for it, I can add the NRaas Debug Enabler "Create Object" codes for most or all of the above objects.
• It is expected that the mod's users use "By Function" while in Buy Mode to access most of the objects. I have limited experience with "By Room" mode, so it was hard to tell how room subcategories worked like, and which room category combos that were valid.
• 2 images may seem a bit few, but I feel the main image explains the whole idea with the mod.
• • The main image is a "Best of" of sorts, showing around 2/3rds of the v1.0 non-boulder unlocked objects, as it wouldn't be practically possible to place e.g. Hoi Polloi and Binder Clips Center in the same screenshot. Its resolution is fairly large, so it is possible to discern objects down to circa 1x1 square in it by zooming in.
• The gamemod has virtually zero conflicts with Simport Rewards Unlocked by velocitygrass, and both can safely be used at the same time unless otherwise proven.

———Update log———
• 3 March 2024: v2.0 update, which made an additional 21 objects unhidden, most of them pretty large objects like e.g. the Oasis Landing dam walls.
• 28 January 2024: v1.1 update, which made an additional 7 objects unhidden, and made 22 objects available on residential lots (Those objects had previously only been available on community lots).
• 5th of December 2023: Was requested to add zoomed-in images of objects, so I did my best to add 3 such images.
• 8th of December 2023: Added a 6th image, this time for the very biggest objects. That way, no one can (hopefully) accuse me of lacking screenshots of the stones in particular.