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Test Subject
Original Poster
#1 Old 27th Feb 2019 at 2:18 PM
Default How can I mod sculpture's material.(things made by sculpting station)
Hello guys, I'm making a game mod about sculpture(made by sculpting table in EP2).

I wanna make custom material such as silver, ruby, marble,candle etc.


I know there is "SculptureComponent". It overrides object's material with sculpture material.(tested myself)

It has enum listing all the sculpture materials.(total 8. but metal, topiary isn't override. clay,wood,stone has 3 variations)

I've found textures(diffuse and normal map) in package(FullBuild_p04) I can adjust them. They are named like "mediaClay01_d~~" Resource key for one : 0x00B2D882-0x18000000-0xA197B0125960E274

But it has some grayish base color and weird UV map(when capturing mesh). I can't make sculptures look good with simple texture changes.


So I wanna know where is the shader for it.(shader like Phong I can change in MODL)

Or some help on finding how sculpturecomponent overrides objects material.


Also I can't access to World.CaptureMeshForSculpture(ObjectGuid).

It surely gives me Resourcekey when I call it but I can't look inside of it.

Any suggestions?
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