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- Removing Ingredients Requirements from Custom Recipes
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- Removing Ingredients Requirements from Custom Recipes
Replies: 1 (Who?), Viewed: 2745 times.
#1
14th Apr 2018 at 3:18 PM
Last edited by properpanda : 14th Apr 2018 at 4:48 PM.
Posts: 76
Removing Ingredients Requirements from Custom Recipes
Is removing ingredients & custom ingredient requirements from recipes as simple as going into the warehouse tab in S4S and deleting the <V t="enabled" n="use_ingredients"> … </v> code from the single & large recipe tunings? For instance, if I open up Leniad's custom lemon cake recipe, can I just find the following code:
<V t="enabled" n="use_ingredients">
<U n="enabled">
<T n="all_ingredients_required">True</T>
<L n="ingredient_list">
<V t="ingredient_by_definition">
<U n="ingredient_by_definition">
<T n="ingredient_ref">22466<!--decimal value_of_gardenFruitGENLemon_01 hexidecimal 0x57C2 from Simulation fullbuild--></T>
<T n="count">1</T>
</U>
</V>
</L>
</U>
</V>
in the Recipe Tunings "Leniad_recipe_Food_Homestyle_LemonCake-Large" and "Leniad_recipe_Food_Homestyle_LemonCake-single", delete it from both, and save? Or is there more to it than that? Thank you!
Edit: I tried it in game, and it SEEMS like it works okay, though the food did disappear on the plate when I tried live-dragging it on the counter after a serving had been taken from it… not sure if that's related to the edits I made, or just a game glitch, however.
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#2
19th Apr 2018 at 6:13 PM
Posts: 132
Thanks: 4951 in 7 Posts
I think it would be best to change the enabled to disabled and change the <T n="all_ingredients_required">True</T> to False, so it reads like this:
Or you can simply change all_ingredients_required to false that way they're not required but you have the option to use them if desired.
Origin ID: ScarletQueenKat
SimsVIP Broken/Updated Mod List Keeper - Tracking the status of all mods in the community so you don't have to!
Quote:
<V t="disabled" n="use_ingredients"> <U n="disabled"> <T n="all_ingredients_required">False</T> <L n="ingredient_list"> <V t="ingredient_by_definition"> <U n="ingredient_by_definition"> <T n="ingredient_ref">22466<!--decimal value_of_gardenFruitGENLemon_01 hexidecimal 0x57C2 from Simulation fullbuild--></T> <T n="count">8</T> </U> </V> </L> </U> </V> |
Or you can simply change all_ingredients_required to false that way they're not required but you have the option to use them if desired.
Origin ID: ScarletQueenKat
SimsVIP Broken/Updated Mod List Keeper - Tracking the status of all mods in the community so you don't have to!
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