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Guidelines/Rubrics Changes - posted on 16th Jun 2017 at 6:09 PM
Replies: 1 (Who?), Viewed: 1703 times.
Original Poster
#1 Old 1st Mar 2017 at 8:33 PM Last edited by SneakyWingPhoenix : 28th Feb 2017 at 11:23 PM. Reason: Changes as Requested
Default Six Generations = 6 Lost Motives
Rules are simple 1.Create a founder. 2.Find a spouse for the founder. 3.Reach 6 generations. 4.Each member of the households must top at least one career, while together - they must top ALL of careers.
- For each generation, you must roll a decide to determine what motive they musn't fulfill:
1 - Comfort (they can however do so by sleep, but you must take out objects that fulfill the need and prevent them for doing so: by any other means).
2 - Bladder (sell all the toilets or just lock the access in the room they're presented for the particular generation. Toddlers exclude from this restriction).
3 - Sleep (sell all the beds&tents, or lock the access for the particular generation, and prevent them for napping).
4 - Social (isolated them from the outside world by locking them in a boxed-in room after becoming a teen, only can procreate through alien abduction).
5 - Fun (sell or don't give them access to entertainment equipment).
6 - Hygiene (Children and younger can only shower/bath).
- Generation can only be spreaded through procration: either by try for baby or through abduction, but NO! to adoption).

If you're concern about earning your sims promotion due to poor motive care, then you can go around this by excluding the above restrictions for one of the spouse!

To Win this Challenge, you must succesfully top all the career tracks through generations, along with the goal of each of the sim at least topping in one career.

You lose the challenge when you fail to do so (e.g, a sim dies before you could him/her reach the top).
Test Subject
#2 Old 13th Jun 2017 at 6:57 AM
I may try this. Seems pretty fun!
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