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Yeah, the patterns do look quite a bit too big to me on many of those. The cream with the pink flowers looks about right in scale, but the rest seem too big. Compare to the normal size of patterns like that - for example, the red/blue paisleys are going to be almost 2 sim-feet long. In a real wallpaper pattern, those paisleys would be no more than a foot long, more like 6-8 inches. Same with the sort of blue pineapple/pinecone type pattern - that's a 3-foot wide pattern if it stretches over a whole tile, and should be sized down so it's at least two repeats per tile, more like a 1.5 feet per "pineapple."
Also, are you building your textures at 256x768 or 256x512? Your finished patterns need to be 256x512 but you should build your textures at 256x768 so they're the right proportion - otherwise, they'll look stretched in-game. Some in-game shots of these tiling over several tiles each would be nice too.
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