Mirrors look fine in TSRW, weird reflections in game
Hello!
This issue has affected me before when I tried to convert a mirror from TS4. It was a similar mirror, also slanted, and I fixed the problem by moving the whole mesh behind. Couldn't fix this second conversion yet (left mirror); and now I tried to make my own vanity desk and the mirror surface also looks odd. Both of them look like they are reflecting what's behind them, along what's in front. Can anyone help me?