That doesn't have corrupt parts but missing parts, so much so there is nothing left to recover. There's no Neighbourhood Terrain or Neighbourhood Geometry (So there is no Neighbourhood Map to recover). There's no TATT so no Neighbourhood Decorations, the only lots are the secret hobby and witch Lots, there is no other Lots to recover. The only sims are Maxis default that have been added by the various EPs and they have lost their DNA, family ties and memories. No Catalogue Description so even the name of the 'hood is gone and most of the Family Information files are gone and the corresponding family name texts are blank. The Pets Suburb has already been added in twice.
You may as well delete it and start again, there is nothing left in it to lose. I'd love to know a neighbourhood gets into such a bad state.
Quote: Originally posted by grammapat
I don't have the same problem, but am curious about the "neighborhood manager file" - what IS that, and what would deleting it do?
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When you delete it the game copies the one over from Base Game which contains several unused text lists, it's better to open it with
SimPE and delete everything in it so the game will only generate useful stuff in it.
It contains; a version information file, these are written by the game probably as a versioning stamp for beta testing and development, the information in them is taken from the game's executable.
Type 0xCC8A6A69 is the EP version, possibly used at start-up to detect a different EP running.
Type 0x8CC0A14B is unknown, the only readable thing in it is 'SceneDBAnimSystem_PredictiveMap' it is not created on loading the neighbourhood but on entering an occupied lot so I guess it's related to sim's animations.
Type 0x0ABA73AF is a Game Wide Inventory which can be read and written to from every neighbourhood, originally and I believe still only used for Game Tip tokens so no matter what neighbourhood a game tip runs in every neighbourhood 'knows' it has been run.
Nothing else in it is used or regenerated if deleted.