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- Finished - Apartment Mania
#51
18th Jun 2018 at 1:39 AM
Quote: Originally posted by Charmful
Quick question: would putting bushes or hedges behind 'fences' have points counted off because they aren't accessible in a vanilla play way? Because I have the mod which allows gardeners to ignore that so it wouldn't be a problem in my game of trimming shrubbery behind a 'fence' |
That will be up to each judge to decide, so I can't give you a clear answer. But if I were participating I would count on losing points for that, since even if the player has that mod it decreases the playability of the lot since it makes trimming/watering much slower.
Creations can be found on my on tumblr.
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#52
18th Jun 2018 at 3:43 AM
Thanks, I will reconsider the lawnspace then in tandem with fences
Uh oh! My social bar is low - that's why I posted today.
My SIMBLER | SIM WHIM | SIM VIDS | SIMS 2 STORIES | SIM PICTURE-TAKING TIPS | MY HOOD | SIMSTAGRAM | TWITTER | TWITCH
#53
18th Jun 2018 at 4:10 AM
Posts: 2,854
Thanks: 198 in 2 Posts
Posting some in-progress pictures! Also doubles as a way to practice uploading pictures, so that's useful, too.
I'm thinking that my first attempt might be a bit simple, but the other lot I tried I wasn't liking at all. It's also a bit more complicated. Who knows, maybe I'll go back to that later but for now, this is what I'm going with.
And I've no idea what fence I'm using yet--I was trying to use no CC at all, but I don't think that's going to happen with such a modern looking building. I haven't really found a good horizontal modern fence yet, either, so I hope whatever I end up choosing doesn't look too out of place. Anyway here's the layout:
Ground floor with the garage. It's always a challenge for me to design functional space around the garage so this floor will probably be different from apartment to apartment. On the other hand, the layout to the left allows me to get a 3x4 office without sacrificing my noise barrier (because the office is next to the stairs), and keep room for work benches.
Second floor, which has the entry, and the third floor for all the bedrooms. You might start to notice that there's a 1 tile break in between the apartments--it's my way of making sure noise complaints aren't a problem and it doubles as a place to put stairs, fireplaces, and closets. The second floor (with the entry to the apartment) will stay the same for each apartment, as there are so many different ways to layout the living room, dining room, and kitchen, but that's open concept for you.
No idea if the third floor will stay the same yet. I'd like to move the fireplaces for one thing, as the height difference is driving me crazy, but all of them will most likely have at least 3 bedrooms, cuz I always over design and give my sims more space than they actually need, just in case I decided to stick a huge family in there or have a sim with multiple roommates.
I'm thinking that my first attempt might be a bit simple, but the other lot I tried I wasn't liking at all. It's also a bit more complicated. Who knows, maybe I'll go back to that later but for now, this is what I'm going with.
And I've no idea what fence I'm using yet--I was trying to use no CC at all, but I don't think that's going to happen with such a modern looking building. I haven't really found a good horizontal modern fence yet, either, so I hope whatever I end up choosing doesn't look too out of place. Anyway here's the layout:
Ground floor with the garage. It's always a challenge for me to design functional space around the garage so this floor will probably be different from apartment to apartment. On the other hand, the layout to the left allows me to get a 3x4 office without sacrificing my noise barrier (because the office is next to the stairs), and keep room for work benches.
Second floor, which has the entry, and the third floor for all the bedrooms. You might start to notice that there's a 1 tile break in between the apartments--it's my way of making sure noise complaints aren't a problem and it doubles as a place to put stairs, fireplaces, and closets. The second floor (with the entry to the apartment) will stay the same for each apartment, as there are so many different ways to layout the living room, dining room, and kitchen, but that's open concept for you.
No idea if the third floor will stay the same yet. I'd like to move the fireplaces for one thing, as the height difference is driving me crazy, but all of them will most likely have at least 3 bedrooms, cuz I always over design and give my sims more space than they actually need, just in case I decided to stick a huge family in there or have a sim with multiple roommates.
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#54
18th Jun 2018 at 4:24 AM
Posts: 816
Thanks: 794 in 8 Posts
Quote:
1 tile break in between the apartments--it's my way of making sure noise complaints aren't a problem and it doubles as a place to put stairs, fireplaces, and closets. |
oooooh what a neat trick
I did somethig similar but I think it's more attractive for other players to have options if they want to add those things themselves
#55
18th Jun 2018 at 4:55 AM
Posts: 2,854
Thanks: 198 in 2 Posts
Yeah, @kanzen, I see you actually separated your buildings on the second floor, which gives your sims privacy and add an interesting dimension to your build by playing with shapes a little. I could see how you could use different walls to either make the breaks pop with color or texture. Very cool.
For me, it was more about functionality. I knew I wanted this build to look seamless and since furniture layouts can vary from one apartment to the next, I opted for a space break. And I didn't really plan on having closets--or fireplaces for that matter--but, since the space was there, I used it. When I build I always try to tuck away closets in whatever natural nook I can, if I include them at all. I'm a very big supporter of square and spacious rooms. (It's the sim way! ) Whenever I look at lot uploads or anyone else's layouts, I always find myself rethinking the layout and squaring off rooms. I'm always thinking "Why didn't they make that wall flush with the rest? They could fit another bathroom there!" So if I can find a way to fit a recessed closet in somewhere, I'll do that first.
For me, it was more about functionality. I knew I wanted this build to look seamless and since furniture layouts can vary from one apartment to the next, I opted for a space break. And I didn't really plan on having closets--or fireplaces for that matter--but, since the space was there, I used it. When I build I always try to tuck away closets in whatever natural nook I can, if I include them at all. I'm a very big supporter of square and spacious rooms. (It's the sim way! ) Whenever I look at lot uploads or anyone else's layouts, I always find myself rethinking the layout and squaring off rooms. I'm always thinking "Why didn't they make that wall flush with the rest? They could fit another bathroom there!" So if I can find a way to fit a recessed closet in somewhere, I'll do that first.
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#56
18th Jun 2018 at 4:59 AM
Posts: 816
Thanks: 794 in 8 Posts
@Phantomknight
Haha, you and me both. I always rethink people's layouts out of habit. Sims are such bothersome creatures you just have to make sure they don't die from not stepping over a teddy bear!
Anyways...I read you dislike your chimneys? You can try building walls around your chimneys if the shapes and height variation bother you. It could add a more modern architectural flare if done right.
Haha, you and me both. I always rethink people's layouts out of habit. Sims are such bothersome creatures you just have to make sure they don't die from not stepping over a teddy bear!
Anyways...I read you dislike your chimneys? You can try building walls around your chimneys if the shapes and height variation bother you. It could add a more modern architectural flare if done right.
#57
18th Jun 2018 at 5:01 AM
Posts: 2,854
Thanks: 198 in 2 Posts
That's right! I forgot about that. Great idea kanzen!
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Instructor
#58
18th Jun 2018 at 3:49 PM
Posts: 502
Thanks: 181 in 12 Posts
Are we allowed to use 3rd party programs like LotAdjuster and GridAdjuster?
#59
18th Jun 2018 at 4:30 PM
Posts: 4,228
Thanks: 10345 in 107 Posts
Quote: Originally posted by Yvelotic2001
Are we allowed to use 3rd party programs like LotAdjuster and GridAdjuster? |
Want a specific style of house or community building? Why not take a look at my profile and see what I build and then come ask me to make it!
#60
18th Jun 2018 at 5:08 PM
Are we allowed to use custom invisible/transparent floor tiles?
Instructor
#61
18th Jun 2018 at 5:15 PM
Posts: 502
Thanks: 181 in 12 Posts
Quote: Originally posted by Karen Lorraine
Yes, we can use those programmes (says so at the bottom of the first post ) |
Oops, I should probably read things more carefully.
#62
19th Jun 2018 at 2:17 AM
Quote: Originally posted by lauratje86
Are we allowed to use custom invisible/transparent floor tiles? |
Nope, no custom wallpapers/floors As I wrote in the post exceptions will only be made if I've missed some category that is required for an apartment to work as an apartment.
Creations can be found on my on tumblr.
#63
19th Jun 2018 at 5:07 AM
Posts: 2,854
Thanks: 198 in 2 Posts
What about custom garage doors/recolors? I mean technically, they're doors, right?
Also, how many contestants are needed for the contest?
Also, how many contestants are needed for the contest?
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
#64
19th Jun 2018 at 5:29 AM
My guess would be that since they aren't in the door category they wouldn't count but you'd have to wait on final say from the host. I also I believe 10 is the minimum to start a contest.
Uh oh! My social bar is low - that's why I posted today.
My SIMBLER | SIM WHIM | SIM VIDS | SIMS 2 STORIES | SIM PICTURE-TAKING TIPS | MY HOOD | SIMSTAGRAM | TWITTER | TWITCH
#65
19th Jun 2018 at 6:36 AM
Charmful is correct. If it's not in the door category it doesn't count
And yes, 10 is minimum so we need one more. But MTS rules allow 2 weeks to reach that, so if nobody signs up before timer runs down we'll either extend application round another week, or if mods let me, allow people to enter until the first week of round 1 is over. I'd prefer the latter, to stick to the planned timeline.
Creations can be found on my on tumblr.
And yes, 10 is minimum so we need one more. But MTS rules allow 2 weeks to reach that, so if nobody signs up before timer runs down we'll either extend application round another week, or if mods let me, allow people to enter until the first week of round 1 is over. I'd prefer the latter, to stick to the planned timeline.
Creations can be found on my on tumblr.
Test Subject
#66
19th Jun 2018 at 7:16 AM
Posts: 33
Hey! Apartment mania!
I'd love to join too please! It's perfect timing too since I'm starting a new hood and building all the lots from scratch. And I LOVE playing with apartments and need to build a bunch more so this is the perfect kick in the pants I need! Sign me up! :D
Also I had a question, I was wondering if the stair wall fix mod is allowed? They show up in the stair category and are obviously stair related but I just wanted to double check if it's okay.
I'd love to join too please! It's perfect timing too since I'm starting a new hood and building all the lots from scratch. And I LOVE playing with apartments and need to build a bunch more so this is the perfect kick in the pants I need! Sign me up! :D
Also I had a question, I was wondering if the stair wall fix mod is allowed? They show up in the stair category and are obviously stair related but I just wanted to double check if it's okay.
#67
19th Jun 2018 at 10:03 AM
Welcome! Stair wall fix is allowed, since it's technically a window which is allowed And also thank you for posting it, been trying to remember where I saw that haha.
Creations can be found on my on tumblr.
Creations can be found on my on tumblr.
#68
19th Jun 2018 at 11:23 AM
Posts: 4,228
Thanks: 10345 in 107 Posts
And we have our 10 contestants, yay!!
Want a specific style of house or community building? Why not take a look at my profile and see what I build and then come ask me to make it!
#69
19th Jun 2018 at 8:53 PM
Last edited by lauratje86 : 19th Jun 2018 at 9:04 PM.
Quote: Originally posted by gummilutt
Nope, no custom wallpapers/floors As I wrote in the post exceptions will only be made if I've missed some category that is required for an apartment to work as an apartment. |
Ah, I see. I had misinterpreted that as being CC which was required to make the lot functional rather than CC which was required in order to make functional apartments. Thank you for answering.
I'm excited that we have enough contestants now for the contest to go ahead! :-)
#70
19th Jun 2018 at 9:52 PM
Huzzah! For all you brave apartment builders Have fun! I can't wait to see what all ya'll come up with...
Since I'm a Judge, I think it's only fair to make sure EVERYONE knows I'm really not the biggest supporter of the color orange.
I know, I know, sometimes it just can't be helped, oranges are orange after all...
And, if it's your favorite color, *shudder* and you think you can impress me with your delightful use of it - then, go for it.
But, don't say I didn't warn you.
Please ~ support my TS2 habit! Shop at my Etsy shops:
Since I'm a Judge, I think it's only fair to make sure EVERYONE knows I'm really not the biggest supporter of the color orange.
I know, I know, sometimes it just can't be helped, oranges are orange after all...
And, if it's your favorite color, *shudder* and you think you can impress me with your delightful use of it - then, go for it.
But, don't say I didn't warn you.
See what I did there? With the orangest smilies available... Uh huh!
Please ~ support my TS2 habit! Shop at my Etsy shops:
CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
Instructor
#71
19th Jun 2018 at 10:34 PM
Last edited by Yvelotic2001 : 19th Jun 2018 at 10:35 PM.
Reason: Oops - forgot the image!
Posts: 502
Thanks: 181 in 12 Posts
A quick update from me, as well as a question regarding playability.
This is what I've got so far for my build. I thought about adding a driveway in front of every unit, but I also liked the idea of a large pedestrian walkway. What do you guys think? My playability question here is: Is it possible to have cars in apartments when the unit doesn't have a garage (just a driveway)? And if I choose to leave the pedestrian walkway, I will have a driveway with parking spaces on the side. Can these also be used? If not, I will leave them decorative, as I think having parking spaces in an apartment complex makes sense.
If it can't be achieved through ordinary gameplay, can it be done with mods? Maybe MogHughson's Park in the Car Park mod?
P.S. - I think I will finish on time to be a contestant, gummilutt
This is what I've got so far for my build. I thought about adding a driveway in front of every unit, but I also liked the idea of a large pedestrian walkway. What do you guys think? My playability question here is: Is it possible to have cars in apartments when the unit doesn't have a garage (just a driveway)? And if I choose to leave the pedestrian walkway, I will have a driveway with parking spaces on the side. Can these also be used? If not, I will leave them decorative, as I think having parking spaces in an apartment complex makes sense.
If it can't be achieved through ordinary gameplay, can it be done with mods? Maybe MogHughson's Park in the Car Park mod?
P.S. - I think I will finish on time to be a contestant, gummilutt
Mad Poster
#72
19th Jun 2018 at 10:57 PM
Posts: 3,763
Thanks: 9618 in 44 Posts
If you have a driveway outside of the units, I don't think anything can be placed there by the tenants but you can place a car there while building the apartment (at which point the car becomes a public car that any resident can use). IMO, having a public car like that is actually very useful (although it causes your residents to desire to buy increasingly more expensive cars, which they can't do - I've made a small mod that fixes this, if anyone is interested).
#73
19th Jun 2018 at 11:27 PM
Hooray! So glad we managed to get 10 on time I have decided to extend applications anyway, because the more the merrier! Round one starts in 38 minutes as planned and will last two weeks, but applicants may still enter for the first week of round 1 if they want to. Late entries have the same timer as everyone else. I've updated timers in first post with an application close timer and a round one ends timer
Can not WAIT to see what you all build! Pictures so far look very interesting. I'm taking a leaf out of Ellu's book and building a play-along entry just for fun. Just hope I can finish it on time
Thank you, you are right in that it wasn't clear enough. I've clarified a little, hopefully it's clear now. Sorry about that!
Wooohoo @ possibly being contestant. Would be great fun to have you
It is possible to have cars, but since the driveway is outside of the active complex you have to place cars on the driveways before the Sims move in, and any Sim from any complex could use any one of the cars. You won't be able to sell or recolor or do anything to them when playing the active family, stuck with whatever you put there before moving Sims in. Don't know about the second question, hopefully someone else does
Creations can be found on my on tumblr.
Can not WAIT to see what you all build! Pictures so far look very interesting. I'm taking a leaf out of Ellu's book and building a play-along entry just for fun. Just hope I can finish it on time
Quote: Originally posted by lauratje86
Ah, I see. I had misinterpreted that as being CC which was required to make the lot functional rather than CC which was required in order to make functional apartments. Thank you for answering. |
Thank you, you are right in that it wasn't clear enough. I've clarified a little, hopefully it's clear now. Sorry about that!
Quote: Originally posted by Yvelotic2001
Is it possible to have cars in apartments when the unit doesn't have a garage (just a driveway)? And if I choose to leave the pedestrian walkway, I will have a driveway with parking spaces on the side. [...] P.S. - I think I will finish on time to be a contestant, gummilutt |
Wooohoo @ possibly being contestant. Would be great fun to have you
It is possible to have cars, but since the driveway is outside of the active complex you have to place cars on the driveways before the Sims move in, and any Sim from any complex could use any one of the cars. You won't be able to sell or recolor or do anything to them when playing the active family, stuck with whatever you put there before moving Sims in. Don't know about the second question, hopefully someone else does
Creations can be found on my on tumblr.
#74
20th Jun 2018 at 1:23 AM
Posts: 435
Thanks: 91 in 1 Posts
Quote: Originally posted by Yvelotic2001
And if I choose to leave the pedestrian walkway, I will have a driveway with parking spaces on the side. Can these also be used? If not, I will leave them decorative, as I think having parking spaces in an apartment complex makes sense. If it can't be achieved through ordinary gameplay, can it be done with mods? |
The driveway extention placed with deleting the sidewalk do work, just only missing some animations
About mods, @gummilutt shall correct me if I am wrong, but the parking lot mod by Mog is not most likely allowed, as it is not needed to make apartments work and includes extra peace of CC
BUT, you can use this mod (again gummi correct me if I am wrong) http://modthesims.info/download.php?t=515924
As that acts like the SEP (allowed) and similar, only needed for placement, can be played without the mod. Here is the part by Moo herself:
Code:
7. This mod does not need to be installed to use lots with rotated driveways. Once a rotated driveway has been placed on a lot, it will remain in that location regardless of the presence of the mod.
~~~~Call me Ellu ~~~
My love, my love, my fearless love, I will not say goodbye..
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
#75
20th Jun 2018 at 1:54 AM
Posts: 16,739
Thanks: 1741 in 10 Posts
My first apartment's been ready for three days; but I've been struggling with getting the whole thing in-shot for the front, rear, and full-lot plan views. (And also my husband's Health Crap. Which is pretty exhausting but really motivates me to focus on something else.) So I just downloaded some camera mods and I hope I can get all the pictures taken tonight or tomorrow. I may not be the best, but I can strive to be the first!
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Locked thread | Locked by: gdayars Reason: Contest over | |
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