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- Children can cast spells
Posts: 978
Thanks: 1925 in 13 Posts
Thanks, Echoweaver. You should create a tutorial on this. "You MUST pick LocRot." Yes, I actually figured you had to pick LocRot. : ) |
Heh. Well, it was try-and-fail for me .
What is your status? Do you have any insight into the wand issue?
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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Thanks: 4279 in 41 Posts
Heh. Well, it was try-and-fail for me . What is your status? Do you have any insight into the wand issue? |
I think the wand has to be added with a script. A script mod to add interaction with an object, wand being the object here and use the animation you made.
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Posts: 978
Thanks: 1925 in 13 Posts
I'll first try adding an interaction in my vampire mod. Than I'll try adding for child witches. First try conjure Apple than wand animations. Stretched animations at first than converted ones. |
That sounds reasonable. You have the apple animation to work with already, and then stretching is fine to get it to work. Converted animations can be added later.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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Heh. Well, it was try-and-fail for me . What is your status? Do you have any insight into the wand issue? |
Nope, not at all. Sorry can't help you there. Maybe the modder Greenplumbbob knows something about it. Or Skydome. : )
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Posts: 978
Thanks: 1925 in 13 Posts
I think the wand has to be added with a script. A script mod to add interaction with an object, wand being the object here and use the animation you made. |
I don't know if comparing the animations from casting a spell using a wand and casting a spell with the Magic Hands LTR would be very useful, but have you tried that? |
There are a bunch of animation files for the wand. They're marked _wand at the end. I assume this means that they must be animated, and there must be a rig to animate. I have been poking through tutorials about this, but nothing I've tried so far has worked.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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Thanks: 4279 in 41 Posts
We just need one animation conjure Apple to start with. It's the core block which is the main issue here. If the core gets removed than we can make animations anytime and even add our own custom animations.
I think we should just do conjure Apple, play with magic, good luck charm and conversion to start with. We can do the rest when core lock is removed.
Posts: 978
Thanks: 1925 in 13 Posts
I think magic hands are considered to be a type of wand by the game. In the game code I saw something like wand type magic hands or something like that. We just need one animation conjure Apple to start with. It's the core block which is the main issue here. If the core gets removed than we can make animations anytime and even add our own custom animations. I think we should just do conjure Apple, play with magic, good luck charm and conversion to start with. We can do the rest when core lock is removed. |
I don't know why there'd be a wand for magic hands. The animations look complete with just the sim. But there are MANY things I don't understand.
If we can remove the core block, we ought to just be able to enable the interactions for child with an ITUN or using Retuner. Chain's willing to work on it, but I didn't want to waste his time unless we were ready to go. There are also some tutorials on core modding here. It would be nice to be able to produce a standalone mod that wasn't dependent on anything in the NRaas suite, though the overlap between folks who would want this mod and folks who already run the Nraas suite is enormous.
I'll pop over to NRaas and make a new thread, telling chain we're ready to move forward with apple conjuring.
EDIT: I sent Chain a PM. I'll see what he says.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Posts: 1,497
Thanks: 4279 in 41 Posts
Posts: 978
Thanks: 1925 in 13 Posts
Then again, it sounds like it would be a decent amount of work for Chain too.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
I left a potion out that turns the drinker into a werewolf. A child drank it. And became a werewolf.
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
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Thanks: 1925 in 13 Posts
Something odd....I reported it at NRAAS, but I'm also mentioning it here. I left a potion out that turns the drinker into a werewolf. A child drank it. And became a werewolf. |
I'm not sure why that's odd? Children can be occult. Child witches just can't use their powers.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Posts: 1,497
Thanks: 4279 in 41 Posts
That sounds like a crazy amount of work to me, but I'm happy to hand you animations if you want to do that. Then again, it sounds like it would be a decent amount of work for Chain too. |
Yes it'll be a lot of work but I'll have a lot of free time once my exams are done and I want to spend that time productively, making mods is very productive imo and it improves my coding skills. It'll be great if you can share your animations thank you
I am Ghost. My husband is sidneydoj. I post, he downloads, and I wanted to keep my post count.
Group for Avatar Makers* Funny Stories *2017 Yearbook
Posts: 978
Thanks: 1925 in 13 Posts
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Posts: 1,497
Thanks: 4279 in 41 Posts
Posts: 978
Thanks: 1925 in 13 Posts
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Posts: 978
Thanks: 1925 in 13 Posts
His first pass at removing the core lock looks really good. I've had a breakthrough with JAZZ but still have more to learn about props (the apple in Conjure Apple and the wand).
Sofmc9, do you have animations converted? Which ones? I think I mentioned that I did the Magic Hands (no wand) animations, but I got bogged down in the wand animations. I may be overthinking things. I'm probably overthinking things.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Posts: 232
Thanks: 2864 in 40 Posts
Sofmc9, do you have animations converted? Which ones? I think I mentioned that I did the Magic Hands (no wand) animations, but I got bogged down in the wand animations. I may be overthinking things. I'm probably overthinking things. |
"SkyDome007
It'll be great if you could post a pic or video. You should send it to Sofmc9 she has already converted most of the animation."
I have converted 'conjure apple' and some of the high skill ones. : ) Sure I could test it and post a video if you want! Does the apple prop appear now?
Posts: 978
Thanks: 1925 in 13 Posts
I have converted 'conjure apple' and some of the high skill ones. : ) Sure I could test it and post a video if you want! Does the apple prop appear now? |
LOL. OK. So we're on the same page.
The apple prop does not appear. I'm still trying to figure out what I need to do to produce it. I think it's a JAZZ thing. I just haven't had a bunch of time to experiment.
If I'm lucky, Chain will drop a few more hints. I may send a note to Greenplumbbob, since she's been so helpful here.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Posts: 978
Thanks: 1925 in 13 Posts
I'm still trying to figure out how to include the apple in the animation.
More pics soon.
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
Posts: 1,497
Thanks: 4279 in 41 Posts
OK, here is my test sim conjuring an apple! I'm still trying to figure out how to include the apple in the animation. More pics soon. |
Wow pretty cool. That's very good progress. BTW are children able to eat apples in general? Like can they use eat interaction in the apple?
I think the apple prop has to be added similar to Wand I think.
Posts: 232
Thanks: 2864 in 40 Posts
Wow pretty cool. That's very good progress. BTW are children able to eat apples in general? Like can they use eat interaction in the apple? I think the apple prop has to be added similar to Wand I think. |
That's cool, Echoweaver!
Yeah kids are able to eat apples.
Posts: 978
Thanks: 1925 in 13 Posts
I went ahead and converted the animations for normal low skill spellcasting this afternoon and loaded them into my game. But then I discovered that I can't get the Play with Magic option unless I give the kid Magic Hands.
If you're interested, here are zip files of the converted animations:
http://illation.net/Sims3/Uploads/c...ll_lowSkill.zip
http://illation.net/Sims3/Uploads/c...kill_noWand.zip
Echo Weaver's Simblr: http://echoweaver.tumblr.com/
A portrait in stubbornness - Playing the same legacy since 2009
Sample a Brave Legacy: http://sims3sample.illation.net
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