#6
5th Jul 2019 at 11:53 AM
Last edited by Lyralei : 10th Jul 2019 at
2:07 PM.
Reason: Fixing imgs
Posts: 3,860
Thanks: 8536 in 67 Posts
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Hi Wise Owl!
It looks like you actually removed the frame bits from the texture. Textures are actually quite important since they show exactly what the object should look like:
Now, imagine this textured mushroom in a sims game, if we decided to remove the bottom bits of the mushroom in our texture/IMG file, then in game, you'd only see the upper part of the mushroom, the rest would be transparent. Thus, a flying mushroom head! So it's always good to keep all existing bits in a texture, especially paintings.
Core of the issue
But, I noticed that all the other textures are deleted (multiplier, specular, mask) except for the overlay. Now, the overlay is of course the texture you'd be editing, but all the other ones are just as important! So it's never really a good practise to remove all textures except for the one you need. So if you remove the multiplier texture, you're actually removing the frame here. So always keep every texture except for the overlay.
Here's a great tutorial on how to succesfully make paintings:
https://simpulse.tumblr.com/post/17...tsrw-a-tutorial
I also noticed that the original texture is a bit more sharp and non-blurry at all compared to yours, do you happen to use a compressor or something? Because there is actually a big significant difference, I added a before after so you can see:
Before:
After: