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Lab Assistant
Original Poster
#1 Old 28th Jun 2018 at 2:19 AM
Default Building A Lake (Not Ocean)
While messing around with Into The Future's Oasis Landing, I have noticed something rather interesting...
The city is situated in and around a U-shaped lake that is held back by a dam, and so does Twinbrook for that matter.
In CAW, however, the only way I found to get lakes is to dig an area out and set the world's water level to fill in the area. The issue in this case is doing so will flood the Wasteland outside the dam (or the swamps in Twinbrook). Is there a feature I am missing for setting water levels in just a small area?
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dodgy builder
#2 Old 28th Jun 2018 at 12:00 PM
I'm not an expert on this, but you have the waterplanes and they are quite complicated. Then you have the option to use objects I don't know the name of. You might find them searching for water something. The first option waterplans has a long thread, because you have to add som numbers to place they right.
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retired moderator
#3 Old 28th Jun 2018 at 8:27 PM
@bobgrey1997

Tutorial here:
http://www.modthesims.info/showpost...999&postcount=7

Someone else made a tool to do this, but that sadly no longer works:
http://www.modthesims.info/showthread.php?p=3624176

The SuperCAW pond tool will also create water planes, but the EA devs have previously mentioned not to use it.
http://www.twitlonger.com/show/g3mkph
However, I have a world with ponds created by that tool which I have played for many generations with no problems. Use at your own risk:
http://www.modthesims.info/showthread.php?t=468279

This thread contains more techy detail and research into the water layers:
http://modthesims.info/showthread.php?t=425205
Lab Assistant
Original Poster
#4 Old 29th Jun 2018 at 12:45 AM
Thanks. Those will likely be of much help! My current idea is to expand the Oasis Landing lake further into the Wasteland so that I can fit some more lots in and around the lake. I am not sure which if those will be best. I wouldn't think anything to complicated is needed, but I honestly wouldn't have ever thought a pond to be all that complicated!
Yay, Sims!!

Anyway, thank you for sharing those. Do you have any specific recommendation for which one to use to expand an existing lake?
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retired moderator
#5 Old 29th Jun 2018 at 7:30 AM
You won't be able to expand it; you'll need to remove the existing one and make a new one. Use the first tutorial for making the new one- for removing the old one you'll need to find the right 707 file and delete it (Does Oasis Landing have more than one lake? If only one, then it'll be the only 707 file. )
Lab Assistant
Original Poster
#6 Old 29th Jun 2018 at 7:57 PM
I just exported Oasis_Landing.world's files into a folder, and there is no results when searching "707". Perhaps Oasis Landing went with a different approach?
If I plan to expand the existing lake, could I not just add a new water plane at the same height as the current one and just place it beside it? If, that is, I can figure out the exact height. If not, could I not just add a new water plane slightly above the existing one to "cover" it?
dodgy builder
#7 Old 29th Jun 2018 at 8:11 PM
For questions about waterplanes you should ask them in the waterplanes thread, because it should be bumped from time to time.
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retired moderator
#8 Old 29th Jun 2018 at 8:15 PM
No idea about Oasis Landing as I've never ripped it apart in CAW to see. It looks like the same method used previously judging by images I've seen though.

The resource you're looking for is UNK 0x707CA200 (S3_707CA200_00000000_0000000000000000%%+UNKN.bnry).

I think you'd get z fighting if you tried to have two planes at the same height. I think if you have two planes on the same coordinates they would cancel each other out, so you would have a gap in one.
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