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Stonehenge - *NEW Neighborhood Objects!*

SCREENSHOTS
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Uploaded: 17th Oct 2005 at 10:02 AM
Updated: 5th Feb 2006 at 2:15 AM
NEW Neighborhood Object: STONEHENGE

Here are, as far as I know, the very first working NEW neighborhood objects ever created!

They are not "hidden" Maxis objects, but truly custom new objects :D

The "Stonehenge" landmark comes in two flavours: "Entire" (how it looked few millennia ago), and "Ruined" (how it looks nowadays).

You can find both versions in the Neighborhood catalog, "Landmark" section.
Remeber: don't look for them in the lot Buy Mode catalog: they are NH objects...

Unlike many other NH object, Stonehenge can be placed anywhere in the neighborhood, even on roads and lots (as you know, the NH objects are visible in lot view, for Nightlife users).

IMPORTANT: Base-game (no-EP) players please read.
As described by Quaxi in this post, the support for the custom fences, walls, roofs and NH objects is available only with an EP installed. Quaxi describes a workaround, that I've applied to Stonehenge, so that no-EP players can enjoy it, too. But be warned: though my objects have a unique GUID, it might create conflicts with future expansions or custom object. Currently, no existing objects conflict with Stonehenge, but I have to warn you anyway

Therefore, no-EP users should download the "Stonehenge_No-EP.rar" attachment, while EP users (UNI or NL or both) should download the "Stonehenge_UNI-NL.rar" one.
Both rar archives contain both the "Entire" and the "Ruined" versions.

A big "Thank You!" to Boblishman, that has meshed and textured the "Ruined" versions. Both versions are based on an original freeware mesh by GreatBuildings.com.

Poly Count: Entire = 5272 facets; Ruined = 2379 facets (the object is quite large, more or less the size of the largest lot... )

Please report any issues and glitches that you might find.